Video: Ian Bogost, Heather Chaplin, and Roy Schmidt Talk News + Gaming
http://vimeo.com/22783323
At a hackathon organized by Hacks/Hackers NYC and hosted by the CUNY Graduate School of Journalism, Ian Bogost, Heather Chaplin, and Roy Schmidt discuss the current state of applying gaming concepts to news. News games are still largely unexplored territory; Bogost reviewed what’s been done to date, Chaplin described the differences between what you should do and what you shouldn’t do, and Schmidt explored Big Door Media‘s gamification API. Watch the video or see the highlights in the tweets below.
Bogost identifies a few different types of #newsgames around current events, infographics, and investigative reporting. #hhnyc
Bogost: Documentary style #newsgames often look at stories from the perspectives of multiple story flows. #hhnyc
The Telegraph is a news company that has taken puzzle news games seriously, and has subscription website: http://t.co/bUMVYTD #hhnyc
Bogost: Community news games emphasize public participation in local communities. World Without Oil is one: http://t.co/SWHd6p5 #hhnyc
Heather Chaplin, up now, teaches at The New School and has been covering games since 2001. #hhnyc
Chaplin: Games can be useful much like infographics and other visual aides are useful in telling stories. #hhnyc
Chaplin: From a literacy perspective, there’s focus on promoting systems thinking. Games can help to explain complex systems. #hhnyc
Chaplin: Play is how primates learn. When you’re playing, you’re in creative and experimental mode. #hhnyc
Chaplin: If journalists requested gov’t modeling simulations, they might better understand thinking behind gov’t decisions. #hhnyc
Chaplain: Programming requires value assignment which is problematic for journalists avoiding bias. Be careful. #hhnyc
Schmidt: Gamification isn’t game design, and won’t solve all of your business problems overnight. #hhnyc
“You can’t increase intrinsic value of something by adding game mechanics. You CAN make value more visible.” http://t.co/CxZaSKC #hhnyc
Gamification: a loyalty program without the inconvenience and trouble of actual loyalty. #hhnyc
Q: Are there any news games more suitable to narrative? Bogost: May need new authoring paradigms. Lots to be invented. #hhnyc
Q: Are there any publishers doing news games well? Schmidt: No good examples yet. Orgs want more engagement, but don’t move quickly. #hhnyc
Bogost: Imagine you were a journalist but not a writer. Creation would be difficult. We need to solve this division with news games. #hhnyc
Chaplin: “Iteration is key to a good news game.” #hhnyc
Chaplin: “Gamification” is just a marketing thing. Different than using games to impart journalism. #hhnyc
Chaplain, speaks to elephant in room: I’m not comfortable journalistically w badges, rewards, basically tricks, to drive traffic. #hhnyc
Chaplin: The Guardian’s MP Expenses project is an example of a “playful” application of journalism. #hhnyc
Chaplin: There’s a trend in marketing where “gamification” is being used in lieu of paying people for the value they’re creating. #hhnyc
Q: http://t.co/PRNJb3s Bogost: “Maybe.” Game engines we have now are suited for motion/space/phyics, not complex human behavior. #hhnyc
Tags: gaming, hackathons, hacking journalism, Heather Chaplin, Ian Bogost, Roy Schmidt