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    Video: Ian Bogost, Heather Chaplin, and Roy Schmidt Talk News + Gaming

    By Daniel Bachhuber | Last updated on Sunday, April 24th, 2011 at 10:53 pm

    At a hackathon organized by Hacks/Hackers NYC and hosted by the CUNY Graduate School of Journalism, Ian Bogost, Heather Chaplin, and Roy Schmidt discuss the current state of applying gaming concepts to news. News games are still largely unexplored territory; Bogost reviewed what’s been done to date, Chaplin described the differences between what you should do and what you shouldn’t do, and Schmidt explored Big Door Media‘s gamification API. Watch the video or see the highlights in the tweets below.


    Bogost identifies a few different types of #newsgames around current events, infographics, and investigative reporting. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Bogost: Documentary style #newsgames often look at stories from the perspectives of multiple story flows. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    The Telegraph is a news company that has taken puzzle news games seriously, and has subscription website: http://t.co/bUMVYTD #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Bogost: Community news games emphasize public participation in local communities. World Without Oil is one: http://t.co/SWHd6p5 #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC



    Heather Chaplin, up now, teaches at The New School and has been covering games since 2001. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Chaplin: Games can be useful much like infographics and other visual aides are useful in telling stories. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Chaplin: From a literacy perspective, there’s focus on promoting systems thinking. Games can help to explain complex systems. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Chaplin: Play is how primates learn. When you’re playing, you’re in creative and experimental mode. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Chaplin: If journalists requested gov’t modeling simulations, they might better understand thinking behind gov’t decisions. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Chaplain: Programming requires value assignment which is problematic for journalists avoiding bias. Be careful. #hhnyc


    Schmidt: Gamification isn’t game design, and won’t solve all of your business problems overnight. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    “You can’t increase intrinsic value of something by adding game mechanics. You CAN make value more visible.” http://t.co/CxZaSKC #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Gamification: a loyalty program without the inconvenience and trouble of actual loyalty. #hhnyc
    @ibogost
    Ian Bogost


    Q: Are there any news games more suitable to narrative? Bogost: May need new authoring paradigms. Lots to be invented. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Q: Are there any publishers doing news games well? Schmidt: No good examples yet. Orgs want more engagement, but don’t move quickly. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Bogost: Imagine you were a journalist but not a writer. Creation would be difficult. We need to solve this division with news games. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Chaplin: “Iteration is key to a good news game.” #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Chaplin: “Gamification” is just a marketing thing. Different than using games to impart journalism. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Chaplain, speaks to elephant in room: I’m not comfortable journalistically w badges, rewards, basically tricks, to drive traffic. #hhnyc


    Chaplin: The Guardian’s MP Expenses project is an example of a “playful” application of journalism. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Chaplin: There’s a trend in marketing where “gamification” is being used in lieu of paying people for the value they’re creating. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC


    Q: http://t.co/PRNJb3s Bogost: “Maybe.” Game engines we have now are suited for motion/space/phyics, not complex human behavior. #hhnyc
    @HacksHackersNYC
    Hacks/Hackers NYC

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